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備忘録

Suzukiの備忘録。主に海外PCゲーム中心。

Mesmerスキル翻訳。多すぎ。途中まで。

GW2

Mesmer

 

General

  • Phantasms のダメージは15%増加します。
  • 召喚されたクローンはあなたのオフハンド装備を表示します。
  • 水中でクローンがトライデントを持っていなかったバグを修正。
  • the Illusionary Rogue’s の攻撃が“Smoke Bomb” としてコンバットログに表記されていたバグを修正。正しくは“Shadow Assault”    

Skills

  • メスマーのスキルの内、バウンスするプロジェクタイルスキルは、もう一回多くバウンスします。
  • Glamour スキルのリチャージは20%減少。
  • シャッタースキルを使用した際に、メスマー本体からもエフェクトが発生する効果はデフォルトになりました。
  • マントラはチャネリング中、600 toughnessを増加させます。
  • Manipulationスキルの射程は1200になりました。
  • ピストル武器スキルのあなた、及びイリュージョンのスキル射程は1200になりました。
  • Mind Wrack: リチャージを12秒に減少。
  • Cry of Frustration: リチャージを25秒に減少。
  • Diversion: リチャージを38秒に減少。トレイトを取得していない場合、Dazeの対象は(1人)であることを表記します。
  • Distortion: リチャージを50秒に減少。Maim the DisillusionedとIllusionary RetributionのTraitを取得している場合、対象1人に効果を与えます。
  • Chaos Storm – poisonの効果を2秒から4秒に延長。
  • Confusing Images: このスキルに更に1回の攻撃回数を追加。 このスキルはトータルダメージをコンバットログに表示するように変更。このスキルは50%速く発動するようになった。
  • Ether Clone (Scepter skill 1 chain 3): チェインがより流れやすくなるように攻撃タイミングを調整。  プロジェクタイルはより早いタイミングで飛ぶが、キャスト後は長く挙動する。時間あたりのクローンの生成数に変更はない。 
  • Feedback: このスキルの発動にはターゲットが必要になった。この変更はプレイヤーがターゲットを持たずに、(バブルを)意図しない位置に設置することができた問題を解決するためのものだ。
  • Ineptitude (Trident skill 2): 名前を“Blinding Tide”に変更。
  • Illusionary Defender: スキルの説明文を変更。機能性に変更はない。
  • Illusionary Leap: プレイヤーが移動中にスキルキャストし、射程の判定に失敗することをなくすために、クローンが生成されるまでの遅延を約 0.25 秒増加。移動するターゲットへの追尾性を改善するために、イリュージョンの攻撃速度を約0.35秒速くした。
  • Mass Invisibility: このスキルはManipulationに属する。
  • Mimic: スキルの機能性をアップデートした。このスキルは10秒以内に使用した次のユーティリティスロットスキルのリチャージを1秒にする。リチャージを90秒に増加。
  • Mirror: このスキルはmanipulationに属する。このスキルとトレイトのために、特別なエフェクトとして“Mirror”バフを追加した。
  • Polymorph Moa: このスキルは“Signet of Humility”へと変更され、Signetスキルに属する。パッシヴ効果はstun, daze, fear and taunt の効果時間を20%削減する。アクティヴ効果は以前と変更なし。
    • Polymorph Moa – Kick: Movement speed adjustments no longer affect the intended travel distance.
    • Polymorph Moa – Flee: Movement speed adjustments no longer affect the intended travel distance.
  • Phantasmal Mage: Instead of inflicting confusion on foes an granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes an grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm
  • Portal: Attempting to create a second portal entrance while you have an active portal will destroy the active portal.
  • Signet of Illusions: Reduced recharge to 60 seconds. This skill now specifies which skills it recharges.
  • Signet of Inspiration: Reduced recharge of this skill to 30 seconds. The passive for this signet now gives 5 seconds of swiftness plus one other random boon every 10 seconds. It no longer gives swiftness as one of it’s random boons.
  • Signet of Midnight: The passive for this signet now gives 20% condition duration instead of 10% boon duration.
  • Spinning Revenge (Trident 3): This still now applies chaos armor to you when cast.
  • Time Warp: This skill is now classified as a Glamour. It now pulses 1 second of slow every second on foes in the affected area in addition to it’s previous effect of quickness on allies.
  • Mind Wrack recharge reduced from 15s to 12s.
  • Cry of Frustration recharge reduced from 30s to 15s
  • Diversion recharge reduced from kitten to 38s
  • Distortion recharge reduced from 60s to 50s

Traits (This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.)

Domination:
Minor

Adept:

  • Confounding Suggestions: Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek.
  • Empowered Illusions: Your illusions deal 15% more damage.
  • Rending Shatter: Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.

Master:

  • Shattered Concentration: Shatter skills remove 1 boon from foes they hit.
  • Blurred Inscriptions: Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
  • Furious Interruption: Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).

Grandmaster:

  • Imagined Burden: Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
  • Mental Anguish: Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
  • Power Block: Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.

Dueling:
Minor:

  • Critical Infusion: Gain vigor for 5s when you critical hit.
  • Sharper Images: Your illusions inflict 1 stack of bleeding for 5s when they critical hit.
  • Confusing Combatants: You and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).

Adept:

  • Phantasmal Fury: Your phantasms gain 10 seconds of fury every 10 seconds.
  • Desperate Decoy: Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
  • Duelist’s Discipline: Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds.

Master:

  • Blinding Dissipation: Whenever you use a shatter skill you blind foes around you for 3 seconds.
  • Evasive Mirror: Whenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
  • Fencer’s Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).

Grandmaster:

  • Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 8 seconds which increases your damage by 4% per stack (maximum 5 stacks).
  • Mistrust: Whenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
  • Deceptive Evasion: Whenever you use a dodge roll you create a clone.

Chaos:
Minor:

  • Metaphysical Rejuvenation: Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
  • Illusionary Membrane: Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
  • Chaotic Persistence: Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.

Adept:

  • Descent into Madness: Take 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
  • Illusionary Defense: Each active illusion you control reduces incoming damage to you by 3%.
  • Master of Manipulation: Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.

Master:

  • Mirror of Anguish: If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD). Added taunt to the list of crowd control effects that trigger this trait.
  • Chaotic Transference: Gain condition damage equal to 10% of your toughness.
  • Chaotic Dampening: When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 5% of their full recharge every second.

Grandmaster:

  • Chaotic Interruption: Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
  • Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
  • Bountiful Disillusionment: Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.

Inspiration:
Minor:

  • Mender’s Purity: Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
  • Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
  • Healing Prism: Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.

Adept:

  • Medic’s Feedback: Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
  • Restorative Mantras: When you finish preparing a mantra you heal allies around you.
  • Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.

Master:

  • Warden’s Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
  • Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
  • Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.

Grandmaster:

  • Mental Defense: Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
  • llusionary Inspiration: Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
  • Temporal Enchanter: Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.

Illusions:
Minor:

  • Illusionary Retribution: All shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
  • Illusionist’s Celerity: Reduces recharge of illusion-summoning skills by 20%.
  • Master of Misdirection: Confusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.

Adept:

  • Compounding Power: Deal 3% increased damage and gain 50 condition damage for each illusion you control. Fixed a bug which caused this trait to be non-functional while downed.
  • Persistence of Memory: When a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
  • The Pledge: Torch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.

Master:

  • Shattered Strength: Gain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
  • Phantasmal Haste: Phantasms attack skill recharge is reduced by 20%, causing them to attack more often. Fixed a bug which cause this trait to have no effect on some phantasms.
  • Maim the Disillusioned. Shatter skills inflict 2 stacks of torment for 6 seconds on foes they hit.

Grandmaster:

  • Ineptitude: Inflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
  • Master of Fragmentation: Enhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
  • Malicious Sorcery: Reduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.